3C0h: Attribute Controller: Address register bit 0-4 Address of data register to write to port 3C0h or read from port 3C1h 5 If set screen output is enabled and the palette can not be modified, if clear screen output is disabled and the palette can be modified. Port 3C0h is special in that it is both address and data-write register. An internal flip-flop remembers whether it is currently acting as address or data register. Data reads happen from port 3C1h. Accesses to the attribute controller must be separated by at least 250ns. Reading port 3dAh will reset the flip-flop to address mode. 3C0h index 0-Fh (R/W): Attribute: Palette bit 0-5 Index into the 256 color DAC table. May be modified by 3C0h index 10h and 14h. 3C0h index 10h (R/W): Attribute: Mode Control Register bit 0 Graphics mode if set, Alphanumeric mode else. 1 Monochrome mode if set, color mode else. 2 9-bit wide characters if set. The 9th bit of characters C0h-DFh will be the same as the 8th bit. Otherwise it will be the background color. 3 If set Attribute bit 7 is blinking, else high intensity. 5 If set the PEL panning register (3C0h index 13h) is temporarily set to 0 from when the line compare causes a wrap around until the next vertical retrace when the register is automatically reloaded with the old value, else the PEL panning register ignores line compares. 6 If set pixels are 8 bits wide. Used in 256 color modes. 7 If set bit 4-5 of the index into the DAC table are taken from port 3C0h index 14h bit 0-1, else the bits in the palette register are used. 3C0h index 11h (R/W): Attribute: Overscan Color Register. bit 0-5 Color of screen border. Color is defined as in the palette registers. 3C0h index 12h (R/W): Attribute: Color Plane Enable Register bit 0 Bit plane 0 is enabled if set. 1 Bit plane 1 is enabled if set. 2 Bit plane 2 is enabled if set. 3 Bit plane 3 is enabled if set. 4-5 Video Status MUX. Diagnostics use only. Two attribute bits appear on bits 4 and 5 of the Input Status Register 1 (3dAh). 0: Bit 2/0, 1: Bit 5/4, 2: bit 3/1, 3: bit 7/6 3C0h index 13h (R/W): Attribute: Horizontal PEL Panning Register bit 0-3 Indicates number of pixels to shift the display left Value 9bit textmode 256color mode Other modes 0 1 0 0 1 2 n/a 1 2 3 1 2 3 4 n/a 3 4 5 2 4 5 6 n/a 5 6 7 3 6 7 8 n/a 7 8 0 n/a n/a 3C0h index 14h (R/W): Attribute: Color Select Register bit 0-1 If 3C0h index 10h bit 7 is set these 2 bits are used as bits 4-5 of the index into the DAC table. 2-3 These 2 bits are used as bit 6-7 of the index into the DAC table except in 256 color mode. Note: this register does not affect 256 color modes. 3C2h (R): Input Status #0 Register bit 4 Status of the switch selected by the Miscellaneous Output Register 3C2h bit 2-3. Switch high if set. 7 (EGA Only ??) If set IRQ 2 has happened due to Vertical Retrace. Should be cleared by IRQ 2 interrupt routine by clearing port 3d4h index 11h bit 4. 3C2h (W): Miscellaneous Output Register bit 0 If set Color Emulation. Base Address=3Dxh else Mono Emulation. Base Address=3Bxh. 1 Enable CPU Access to video memory if set 2-3 Clock Select. 0: 25MHz, 1: 28MHz 5 When in Odd/Even modes Select High 64k bank if set 6 Horizontal Sync Polarity. Negative if set 7 Vertical Sync Polarity. Negative if set Bit 6-7 indicates the number of lines on the display: 1: 400, 2: 350, 3: 480 Note: Set to all zero on a hardware reset. Note: This register can be read from port 3CCh. 3C3h (W): Video Subsystem Enable Register bit 0 Enables the VGA display if set 3C4h index 0 (R/W): Sequencer: Reset bit 0 Synchronous Reset just as bit 1 1 Synchronous Reset if clear 3C4h index 1 (R/W): Sequencer: Clocking Mode bit 0 If set character clocks are 8 dots wide, else 9. 2 If set loads video serializers every other character clock cycle, else every one. 3 If set the Dot Clock is Master Clock/2, else same as Master Clock (See 3C2h bit 2-3). (Doubles pixels). Note: on some SVGA chipsets this bit also affects the Sequencer mode. 4 If set loads video serializers every fourth character clock cycle, else every one. 5 if set turns off screen and gives all memory cycles to the CPU interface. 3C4h index 2 (R/W): Sequencer: Map Mask Register bit 0 Enable writes to plane 0 if set 1 Enable writes to plane 1 if set 2 Enable writes to plane 2 if set 3 Enable writes to plane 3 if set 3C4h index 3 (R/W): Sequencer: Character Map Select Register bit 0,1,4 Selects VGA Character Map (0..7) if bit 3 of the character attribute is clear. 2,3,5 Selects VGA Character Map (0..7) if bit 3 of the character attribute is set. Note: Character Maps are placed as follows: Map 0 at 0k, 1 at 16k, 2 at 32k, 3: 48k, 4: 8k, 5: 24k, 6: 40k, 7: 56k 3C4h index 4 (R/W): Sequencer: Memory Mode Register bit 0 Set if in an alphanumeric mode, clear in graphics modes. 1 Set if more than 64kbytes on the adapter. 2 Enables Odd/Even addressing mode if set. Odd/Even mode places all odd bytes in plane 1&3, and all even bytes in plane 0&2. 3 If set address bit 0-1 selects video memory planes (256 color mode), rather than the Map Mask and Read Map Select Registers. 3C4h index 7 (R/W): Sequencer Horizontal Character Counter Reset Register. Note: Undocumented by IBM. May not be available in all clones. A write to this register will cause the Horizontal Character Counter to be held reset (=0) until a write happens to any of the Sequencer registers index 0..6. The Vertical Line counter is clocked by a signal derived from the Horizontal Display Enable (which does not occur if the Horizontal Character Counter is held reset). Thus a write to index 7 during Vertical Retrace can stop the display timing and allow software to start the next frame reasonably synchronous to an external event. 3C6h (R/W): PEL Mask bit 0-7 This register is anded with the palette index sent for each dot. Should be set to FFh. 3C7h (R): DAC State Register bit 0-1 0 indicates the DAC is in Write Mode and 3 indicates Read mode. 3C7h (W): PEL Address Read Mode bit 0-7 The PEL data register (0..255) to be read from 3C9h. Note: After reading the 3 bytes at 3C9h this register will increment, pointing to the next data register. 3C8h (R/W): PEL Address Write Mode bit 0-7 The PEL data register (0..255) to be written to 3C9h. Note: After writing the 3 bytes at 3C9h this register will increment, pointing to the next data register. 3C9h (R/W): PEL Data Register bit 0-5 Color value Note: Each read or write of this register will cycle through first the registers for Red, Blue and Green, then increment the appropriate address register, thus the entire palette can be loaded by writing 0 to the PEL Address Write Mode register 3C8h and then writing all 768 bytes of the palette to this register. 3CAh (R): Feature Control Register Bit 3 Vertical Sync Select. If set Vertical Sync to the monitor is the logical OR of the vertical sync and the vertical display enable. Note: This register is written to port 3dAh and read from 3CAh. 3CCh (R): Miscellaneous Output Register bit 0 If set Color Emulation. Base Address=3Dxh else Mono Emulation. Base Address=3Bxh. 1 Enable CPU Access to video memory if set 2-3 Clock Select. 0= 25MHz, 1= 28MHz, 2= Reserved 5 When in Odd/Even modes Select High 64k bank if set 6 Horizontal Sync Polarity. Negative if set 7 Vertical Sync Polarity. Negative if set Bit 6-7 indicates the number of lines on the display: 0=Reserved, 1=400, 2=350, 3=480. Note: This register is written to port 3C2h and read from port 3CCh. 3CEh index 0 (R/W): Graphics: Set/Reset Register bit 0 If in Write Mode 0 and bit 0 of 3CEh index 1 is set a write to display memory will set all the bits in plane 0 of the byte to this bit, if the corresponding bit is set in the Map Mask Register (3CEh index 8). 1 Same for plane 1 and bit 1 of 3CEh index 1. 2 Same for plane 2 and bit 2 of 3CEh index 1. 3 Same for plane 3 and bit 3 of 3CEh index 1. 3CEh index 1 (R/W): Graphics: Enable Set/Reset Register bit 0 If set enables Set/reset of plane 0 in Write Mode 0. 1 Same for plane 1. 2 Same for plane 2. 3 Same for plane 3. 3CEh index 2 (R/W): Graphics: Color Compare Register bit 0-3 In Read Mode 1 each pixel at the address of the byte read is compared to this color and the corresponding bit in the output set to 1 if they match, 0 if not. The Color Don't Care Register (3CEh index 7) can exclude bitplanes from the comparison. 3CEh index 3 (R/W): Graphics: Data Rotate bit 0-2 Number of positions to rotate data right before it is written to display memory. Only active in Write Mode 0. 3-4 In Write Mode 2 this field controls the relation between the data written from the CPU, the data latched from the previous read and the data written to display memory: 0: CPU Data is written unmodified 1: CPU data is ANDed with the latched data 2: CPU data is ORed with the latch data. 3: CPU data is XORed with the latched data. 3CEh index 4 (R/W): Graphics: Read Map Select Register bit 0-1 Number of the plane Read Mode 0 will read from. 3CEh index 5 (R/W): Graphics: Mode Register bit 0-1 Write Mode: Controls how data from the CPU is transformed before being written to display memory: 0: Mode 0 works as a Read-Modify-Write operation. First a read access loads the data latches of the VGA with the value in video memory at the addressed location. Then a write access will provide the destination address and the CPU data byte. The data written is modified by the function code in the Data Rotate register (3CEh index 3) as a function of the CPU data and the latches, then data is rotated as specified by the same register. 1: Mode 1 is used for video to video transfers. A read access will load the data latches with the contents of the addressed byte of video memory. A write access will write the contents of the latches to the addressed byte. Thus a single MOVSB instruction can copy all pixels in the source address byte to the destination address. 2: Mode 2 writes a color to all pixels in the addressed byte of video memory. Bit 0 of the CPU data is written to plane 0 et cetera. Individual bits can be enabled or disabled through the Bit Mask register (3CEh index 8). 3: Mode 3 can be used to fill an area with a color and pattern. The CPU data is rotated according to 3CEh index 3 bits 0-2 and anded with the Bit Mask Register (3CEh index 8). For each bit in the result the corresponding pixel is set to the color in the Set/Reset Register (3CEh index 0 bits 0-3) if the bit is set and to the contents of the processor latch if the bit is clear. 3 Read Mode 0: Data is read from one of 4 bit planes depending on the Read Map Select Register (3CEh index 4). 1: Data returned is a comparison between the 8 pixels occupying the read byte and the color in the Color Compare Register (3CEh index 2). A bit is set if the color of the corresponding pixel matches the register. 4 Enables Odd/Even mode if set (See 3C4h index 4 bit 2). 5 Enables CGA style 4 color pixels using even/odd bit pairs if set. 6 Enables 256 color mode if set. 3CEh index 6 (R/W): Graphics: Miscellaneous Register bit 0 Indicates Graphics Mode if set, Alphanumeric mode else. 1 Enables Odd/Even mode if set. 2-3 Memory Mapping: 0: use A000h-BFFFh 1: use A000h-AFFFh VGA Graphics modes 2: use B000h-B7FFh Monochrome modes 3: use B800h-BFFFh CGA modes 3CEh index 7 (R/W): Graphics: Color Don't Care Register bit 0 Ignore bit plane 0 in Read mode 1 if clear. 1 Ignore bit plane 1 in Read mode 1 if clear. 2 Ignore bit plane 2 in Read mode 1 if clear. 3 Ignore bit plane 3 in Read mode 1 if clear. 3CEh index 8 (R/W): Graphics: Bit Mask Register bit 0-7 Each bit if set enables writing to the corresponding bit of a byte in display memory. 3d4h index 0 (R/W): CRTC: Horizontal Total Register bit 0-7 Horizontal Total Character Clocks-5 3d4h index 1 (R/W): CRTC: Horizontal Display End Register bit 0-7 Number of Character Clocks Displayed -1 3d4h index 2 (R/W): CRTC: Start Horizontal Blanking Register bit 0-7 The count at which Horizontal Blanking starts 3d4h index 3 (R/W): CRTC: End Horizontal Blanking Register bit 0-4 Horizontal Blanking ends when the last 6 bits of the character counter equals this field. Bit 5 is at 3d4h index 5 bit 7. 5-6 Number of character clocks to delay start of display after Horizontal Total has been reached. 7 Access to Vertical Retrace registers if set. If clear reads to 3d4h index 10h and 11h access the Lightpen read back registers ?? 3d4h index 4 (R/W): CRTC: Start Horizontal Retrace Register bit 0-7 Horizontal Retrace starts when the Character Counter reaches this value. 3d4h index 5 (R/W): CRTC: End Horizontal Retrace Register bit 0-4 Horizontal Retrace ends when the last 5 bits of the character counter equals this value. 5-6 Number of character clocks to delay start of display after Horizontal Retrace. 7 bit 5 of the End Horizontal Blanking count (See 3d4h index 3 bit 0-4) 3d4h index 6 (R/W): CRTC: Vertical Total Register bit 0-7 Lower 8 bits of the Vertical Total. Bit 8 is found in 3d4h index 7 bit 0. Bit 9 is found in 3d4h index 7 bit 5. Note: For the VGA this value is the number of scan lines in the display -2. 3d4h index 7 (R/W): CRTC: Overflow Register bit 0 Bit 8 of Vertical Total (3d4h index 6) 1 Bit 8 of Vertical Display End (3d4h index 12h) 2 Bit 8 of Vertical Retrace Start (3d4h index 10h) 3 Bit 8 of Start Vertical Blanking (3d4h index 15h) 4 Bit 8 of Line Compare Register (3d4h index 18h) 5 Bit 9 of Vertical Total (3d4h index 6) 6 Bit 9 of Vertical Display End (3d4h index 12h) 7 Bit 9 of Vertical Retrace Start (3d4h index 10h) 3d4h index 8 (R/W): CRTC: Preset Row Scan Register bit 0-4 Number of lines we have scrolled down in the first character row. Provides Smooth Vertical Scrolling. 5-6 Number of bytes to skip at the start of scanline. Provides Smooth Horizontal Scrolling together with the Horizontal Panning Register (3C0h index 13h). 3d4h index 9 (R/W): CRTC: Maximum Scan Line Register bit 0-4 Number of scan lines in a character row -1. In graphics modes this is the number of times (-1) the line is displayed before passing on to the next line (0: normal, 1: double, 2: triple...). This is independent of bit 7, except in CGA modes which seems to require this field to be 1 and bit 7 to be set to work. 5 Bit 9 of Start Vertical Blanking 6 Bit 9 of Line Compare Register 7 Doubles each scan line if set. I.e. displays 200 lines on a 400 display. 3d4h index Ah (R/W): CRTC: Cursor Start Register bit 0-4 First scanline of cursor within character. 5 Turns Cursor off if set 3d4h index Bh (R/W): CRTC: Cursor End Register bit 0-4 Last scanline of cursor within character 5-6 Delay of cursor data in character clocks. 3d4h index Ch (R/W): CRTC: Start Address High Register bit 0-7 Upper 8 bits of the start address of the display buffer 3d4h index Dh (R/W): CRTC: Start Address Low Register bit 0-7 Lower 8 bits of the start address of the display buffer 3d4h index Eh (R/W): CRTC: Cursor Location High Register bit 0-7 Upper 8 bits of the address of the cursor 3d4h index Fh (R/W): CRTC: Cursor Location Low Register bit 0-7 Lower 8 bits of the address of the cursor 3d4h index 10h (R/W): CRTC: Vertical Retrace Start Register bit 0-7 Lower 8 bits of Vertical Retrace Start. Vertical Retrace starts when the line counter reaches this value. Bit 8 is found in 3d4h index 7 bit 2. Bit 9 is found in 3d4h index 7 bit 7. 3d4h index 11h (R/W): CRTC: Vertical Retrace End Register bit 0-3 Vertical Retrace ends when the last 4 bits of the line counter equals this value. 4 if clear Clears pending Vertical Interrupts. 5 Vertical Interrupts (IRQ 2) disabled if set. Can usually be left disabled, but some systems (including PS/2) require it to be enabled. 6 If set selects 5 refresh cycles per scanline rather than 3. 7 Disables writing to registers 0-7 if set 3d4h index 7 bit 4 is not affected by this bit. 3d4h index 12h (R/W): CRTC: Vertical Display End Register bit 0-7 Lower 8 bits of Vertical Display End. The display ends when the line counter reaches this value. Bit 8 is found in 3d4h index 7 bit 1. Bit 9 is found in 3d4h index 7 bit 6. 3d4h index 13h (R/W): CRTC: Offset register bit 0-7 Number of bytes in a scanline / K. Where K is 2 for byte mode, 4 for word mode and 8 for Double Word mode. 3d4h index 14h (R/W): CRTC: Underline Location Register bit 0-4 Position of underline within Character cell. 5 If set memory address is only changed every fourth character clock. 6 Double Word mode addressing if set 3d4h index 15h (R/W): CRTC: Start Vertical Blank Register bit 0-7 Lower 8 bits of Vertical Blank Start. Vertical blanking starts when the line counter reaches this value. Bit 8 is found in 3d4h index 7 bit 3. 3d4h index 16h (R/W): CRTC: End Vertical Blank Register bit 0-6 Vertical blanking stops when the lower 7 bits of the line counter equals this field. Some SVGA chips uses all 8 bits! 3d4h index 17h (R/W): CRTC: Mode Control Register bit 0 If clear use CGA compatible memory addressing system by substituting character row scan counter bit 0 for address bit 13, thus creating 2 banks for even and odd scan lines. 1 If clear use Hercules compatible memory addressing system by substituting character row scan counter bit 1 for address bit 14, thus creating 4 banks. 2 If set increase scan line counter only every second line. 3 If set increase memory address counter only every other character clock. 5 When in Word Mode bit 15 is rotated to bit 0 if this bit is set else bit 13 is rotated into bit 0. 6 If clear system is in word mode. Addresses are rotated 1 position up bringing either bit 13 or 15 into bit 0. 7 Clearing this bit will reset the display system until the bit is set again. 3d4h index 18h (R/W): CRTC: Line Compare Register bit 0-7 Lower 8 bits of the Line Compare. When the Line counter reaches this value, the display address wraps to 0. Provides Split Screen facilities. Bit 8 is found in 3d4h index 7 bit 4. Bit 9 is found in 3d4h index 9 bit 6. 3d4h index 22h (R): Memory Latch Register (VGA - Undoc) bit 0-7 Reads the contents of the Graphics Controller Memory Data Latch for the plane selected by 3C0h index 4 bit 0-1 (Read Map Select). Note: This register is not documented by IBM and may not be available on all clones. 3d4h index 24h (R): Attribute Controller Toggle Register. (VGA - Undoc) bit 0-4 Attribute Controller Index. The current value of the Attribute Index Register. 5 Palette Address Source. Same as 3C0h bit 5. 7 If set next read or write to 3C0h will access the data register. Note: This register is not documented by IBM and may not be available on all clones. 3d4h index 30h-3Fh (W): Clear Vertical Display Enable. (VGA - Undoc) bit 0 Setting this bit will clear the Vertical Display Enable thus blanking the display for the rest of the frame and giving the CPU total access to display memory until the start of the next frame. Note: This register is not documented by IBM and may not be available on all clones. 3dAh (R): Input Status #1 Register bit 0 Either Vertical or Horizontal Retrace active if set 3 Vertical Retrace in progress if set 3dAh (W): Feature Control Register bit 3 Vertical Sync Select. If set Vertical Sync to the monitor is the logical OR of the vertical sync and the vertical display enable. Note: This register can be read from port 3CAh.