Operating System Organization the topic is overall o/s design lots of ways to structure an o/s -- how to decide? looking for principles and approaches what does an o/s *have* to do? for e.g. desktop or server use let apps use machine resources multiplex resources among apps prevent starvation isolate / protect allow cooperation / interaction we'll talk about two approaches, but others exist e.g. Java VM what's the traditional approach? (Linux, OSX, xv6) virtualize some resources: cpu and memory give each app its own virtual cpu and memory system why? it's a simple model for app programmers abstract others: storage, network, IPC layer a sharable abstraction over h/w (file system, IP/TCP) example: virtualize the cpu goal: simulate a dedicated cpu for each process so process doesn't have to worry about sharing o/s runs different processes in turn, via clock interrupt clock means process doesn't need to do anything special to switch also prevents hogging how to achieve transparency? o/s saves state, then restores what does o/s save? eight regs, EIP, seg regs, page table base ptr where does o/s save it? o/s keeps per-process table of saved states the return from clock interrupt restores a *different* process's state the point: process doesn't have to worry about multiplexing! example: virtualize memory idea: simulate a complete memory system for each process so process has complete freedom how it uses that memory doesn't have to worry about other processes so addresses 0..2^32 all work, but refer to private memory convenient: all programs can start at zero and memory looks contiguous, good for large arrays &c safe: can't even *name* another process's memory how can we do this? after all, the processes do in fact share the RAM how to create address spaces? could have only one process at a time in physical memory would spend lots of time swapping in and out to disk made sense 40 years ago w/ small memory machines could use x86 segments put each process in a different range of physical memory CS, DS, &c point to current process's base looks good: addresses starts at zero, contiguous, isolation this is how x86 and original unix worked need to prevent process from modifying seg regs but allow kernel to modify them 386 has the hardware we need h/w "privilege level" bit: on in kernel, off in apps and ways to jump back and forth (syscalls, interrupts, return) but: fragmentation, all mem must be resident, can't have vm > phys could use x86 paging hardware MMU array w/ entry for each 4k range of "virtual" address space refers to phy address for that "page" this is the page table now we don't have a fragmentation problem o/s tells h/w to switch page table when switching process level of indirection allows o/s to play other tricks process too big? write pages to disk, leave PTEs blank on-demand page-in from disk via faults on blank PTEs this works because apps use only a fraction of mem at a given time need "present" flag, page faults, and re-start sharing and copy-on-write for faster fork() (+ exec()) so need write-protect flag all of this done transparently to application still thinks it has simple dedicated memory from 0..2^32 not aware of virtual vs phys paging h/w has turned out to be one of the most fruitful ideas in o/s you'll be using it a lot in labs, to perform above tricks o/s organization step back, what does a traditional o/s look like? monolithic o/s h/w, kernel, user kernel is a big program: process ctl, vm, fs, network all of kernel runs w/ full hardware privilege (very convenient) good: easy for sub-systems to cooperate (e.g. paging and file system) bad: complex, bugs are easy, no isolation within o/s ideology: convenience (for app or o/s programmer) for any problem, either hide it from app, or add a new system call (we need ideology because there is not much science here) very successful approach alterate organization: microkernel ideology: IPC and user-space servers for any problem, make a new server, talk to it w/ RPC h/w, kernel, server processes, apps servers: VM, FS, TCP/IP, Print, Display split up kernel sub-systems into server processes some servers have privileged access to some h/w (e.g. FS and disks) apps talk to them via IPC / RPC kernel's main job: fast IPC good: simple/efficient kernel, sub-systems isolated, enforced better modularity bad: cross-sub-system optimization harder, lots of IPCs may be slow in the end, lots of good individual ideas, but overall plan didn't catch on alternate organization: exokernel ideology: eliminate all abstractions for any problem, expose h/w or info to app, let app do what it wants h/w, kernel, environments, libOS, app an exokernel would not provide address space, virtual cpu, file system, TCP instead, give raw pages, page mappings, clock interrupts, disk i/o, net i/o directly to app! let app build nice address space if it wants, or not should give aggressive apps much more flexibility challenges: how to multiplex cpu/mem/&c if you expose directly to apps? how to prevent apps from hogging cpu/mem? how to get security/isolation despite apps having low-level control? how to multiplex w/o understanding: disk (file system), incoming tcp pkts exokernel example: memory what are the resources? (phys pages, mappings) what does an app need to ask the kernel to do? pa = AllocPage() DeallocPage(pa) TLBwr(va, pa) TLBvadelete(va) and these kernel->app upcalls: PageFault(va) PleaseReleaseAPage() what does o/s need to do to make multiplexing work? ensure app only creates mappings to phys pages it owns track what env owns what phys pages decide which app to ask to give up a phys page when system runs out that app gets to decide which of its pages example cool thing you could do w/ exokernel-style memory databases like to keep a cache of disk pages in memory problem on traditional o/s: if DB caches some disk data, and o/s needs phys page, o/s may transparently write to disk a DB page holding a disk block but that's a waste of time: if DB knew, it could release phys page w/o writing, and later read it back from DB file (not paging area) 1. exokernel needs phys mem for some other app 2. exokernel sends DB a "please free a phys page" upcall 3. DB picks a clean page, calls TLBvadelete(va), DeallocPage(pa) 4. OR DB picks dirty page, writes to disk, then 3. exokernel example: cpu what does it mean to expose cpu to app? kernel tells app when it is taking away cpu kernel tells app when it gives cpu to app so if app is running and timer interrupt causes end of slice cpu jumps from app into kernel kernel jumps back into app at "please yield" upcall app saves state (registers, EIP, &c) app calls Yield() when kernel decides to resume app kernel jumps into app at "resume" upcall app restores those saved registers and EIP what cool things could an app do w/ exokernel-style cpu management? suppose time slice ends in the middle of acquire(lock); atomic operations... release(lock); you don't want the app to be holding the lock the whole time! then maybe other apps can't make forward progress so the "please yield" upcall can first complete or back out of atomic operations fast RPC with direct cpu management how does traditional o/s let apps communicate? pipes (or sockets) picture: buffer in kernel, lots of copying and system calls RPC probably takes 8 kernel/user crossings (read()s and write()s) how does exokernel help? Yield() can take a target process argument almost a direct jump to an instruction in target process kernel allows only entries at approved locations in target kernel leaves regs alone, so can contain arguments (in constrast to traditional restore of target's registers) target app uses Yield() to return so only 4 crossings